Sunday 20 March 2016

End Sprint 1 - A Good Guy, Some Bad Guys, And a New Guy

Another fortnight gone, another sprint comes to a close. Mostly with lots of rendering.

Cutting it close to the deadline (within hours), I completed all of the sprint goals and a bit more.

Some Housekeeping


I realised that a fair amount of those who read this blog aren't as savvy with development terms as I am. So to bring everyone up to date:

  • A sprint is a two week work cycle where you set certain goals and work hard on them for the entirety of the sprint. It's a sort of motivating workflow so you can do what you need for your project without spending more time than necessary on them.
  • Base Meshes are low detail 3D models (usually of characters or anything that will be animated) that are used as starting points (so that more can be added to them later if they need more detail) without breaking the workflow.
  • Polys are an easier way of saying polygons. (One-sided 2D planes in a 3D space used to create just about everything in anything 3D).
  • Tris are the triangles that make up polys. (Polys are more often than not rectangular, it's a bit easier for computers to break that up into 2 triangles.)
  • Unity is the game engine that is being used for the new project. 
So with all of that out of the way, let's get to the post.

A Good Guy,



The Templar character was one of the first characters that came to mind when designing; he was also a fun character to make as far as the base mesh is concerned. His equipment (a sword and shield) will likely be a job for next sprint.

Some Bad Guys,



The fun thing about demons is that you can go wild with designs. I wanted to play around with ridiculous proportions and I think it came out really well.


This little anklebiter wasn't in the sprint goals but I managed to make him up in time.

And A New Guy


Alex and I came to the decision that if we were having medieval and historical warriors as player characters, we needed to have a Viking.

Don't mind my footnotes

He will come around in future sprints.

Moving Forward


I'm keeping my sprints fairly simple due to the amount of work I'm doing outside of this project. For Sprint 2, I'm hoping to achieve:

  • Hooking up all current models so they will be ready for animation
  • Concepts of environments 
  • Base meshes of some environment assets (rocks, trees, misc things you would see lying around in the Underworld/Hell)
  • If there is time - Readying models for texturing
That wraps it up for this sprint. I'm feeling pretty confident after seeing what's come from the past fortnight and I'm looking forward to the next sprint.

See you in 2 weeks!
Jason

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