I've been playing around with different art styles and what I want with the feel of the game. Consequently, Templar's been in need of a little bit of a re work.
So I started with these;
And they were all well and good and all, but with the change in art direction, Templar had a bit too much detail. This meant it would take far too long to actually get him in game to the level I'm chasing.
So I took him back to the drawing board;
I started with the stereotypical hero pose. A step in the right direction but not quite there yet. I want him to very visually convey his playstyle in game, namely being able to take a lot of hits and hardly flinch.
|He looks like he's an NBA all-star|
At this stage, I decided on strong silhouettes and flat colours with cell shaded lighting for the visual style for the rest of the game. Templar needed a stronger silhouette to complement his playstyle.
Next Stop: Maya!
Then he got a sword and shield,
In a bit of homage to the old painting, I took him back to photoshop to finish him off.
This is ultimately what I'm aiming for with the art style. He's much more visually distinct than his earlier versions and is finally in game. Apart from some animations, he's completely done.