Tuesday 12 July 2016

CS 1 End: Case of the Skull Crabs

At least for this CS.

A little late, but...

Look At This Skull Crab Enemy


When there's cake on the horizon.

So all of his anims that I wanted to get done are done. He has a spawn, a run (see above), an attack, and a death. The skull crab is going to be a swarmer type of enemy when he's in game so you'll be seeing and cutting down lots of him.

Next up This July


Is CS 2. I'm going to motor through this one as much as I can because Alex needs these things.

  • Tileable floor textures
  • Tileable wall textures
I'd rather have some actual environment assets in engine for the test we're aiming for, but I'd also rather have the level generation working optimally before I start thinking about environments.

P.S...


This is a short update, but I've also been suffering from a wave of artists block so I've only been focusing on the things for the sprints. I'm attempting to find ways around it now so I'll have some more extra thing to add on to the blogs next update hopefully.

See you next week!
Jason

Sunday 3 July 2016

Update: July Is Crunch Month

So that basically means there will be changes to my pipeline over this month.

Context?


My work partner, Alex, wants to have a working test build of the game done by the end of the month so he can get some tweaking done to the core gameplay.

This means I need to crunch hard to pump out a whole load of assets for this test.

So Get To The Point Already


I will be halving my sprint timelines to a sprint per week. Quality isn't as big of a factor this month just so long as it is functional for the test build deadline we set out for us.

So!


Starting this week is a premature end to sprint 4, and the first of the Crunch Sprints for this month. 

Goals for Crunch Sprint 1 (CS 1?)
  1. Basic Rig for anklebiter enemy (including skinned mesh and IKs(Inverse Kinematics, I don't really have time to explain so here)
  2. Basic Animations for said anklebiter including
    1. Idle
    2. Run
    3. Attack
    4. Death

TL;DR

July is the month in which lots of assets are going to be churned out so that the game this is going towards has something to go from. I'm going to run myself into the ground trying to get all of this out and working.

Lots of coffee will be consumed to sate my needs.

In the meantime, here's the fruits of Sprint 4 before it was cut.

First bit of production art done! The character portrait for Templar.


I suppose you could say CS GO!

See you next week/sometime sooner if I finish the CS goals before then!
Jason